﻿using Microsoft.Xna.Framework;

namespace GP2D3D_Huiswerk2_RickBeijer_S1012261
{
    public interface IProjectileList
    {
        void AddProjectile(Point location, Vector3 velocity);
        void RemoveProjectile(Projectile projectile);
        void AddExplosion(Point location);
        void RemoveExplosion(Explosion explosion);
    }
}